

On harder difficulties, this proves a whole new source of frustration.ĭead Nation always suffered from aiming problems, anyway, and they still remain. It looks lovely, yes, but trying to aim at a single enemy out of thirty on the screen is a real hassle. This is made more annoying by the fact that this is literally the same game as the PS3 version, which doesn’t really work on a screen half the size of an envelope. Step out from under a streetlight and you won’t be able to see enemy zombies until they’re cleaning you out of their teeth. The lighting is tense and atmospheric, but the darker areas are still unfairly opaque. Housemarque’s biggest efforts appear to have been in making Dead Nation as smooth as possible on the Vita, and its work has definitely paid off.
Dead nation ps vita review portable#
It supports the cross-buy scheme, but only with the PS3 outing, so those who downloaded the PS4’s Apocalypse Edition in March will have to shell out again for the portable release. In fact, there’s already a highlighted option on the main menu for the distinct purpose of buying the Road of Devastation pack. While the next-gen iteration boasted minor improvements and included all of the original’s post-release content, this Vita version does not. The most immediately annoying thing about this handheld version is that it’s a PlayStation 3 port. Finally, almost as an afterthought, Housemarque’s lurch-fest is finally set to become available on the go – but is it worth reanimating its already well-used corpse for a third time?

A port for the PlayStation 4 came and went, offering the ultimate version of the zombie-filled twin stick shooter for fans who wanted better graphics and all of the DLC. Dead Nation was announced for the PlayStation Vita at E3 last year, and then was promptly forgotten about.
